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CourseworkLDTC 600 · 8-unit course · Summer 2026

Learning Theory

Course
LDTC 600 · 8-unit course · Summer 2026

Unit 01

Unit 1 · Introduction & Portfolio Foundations

Assignment · Portfolio Site Review & Reflection · 110 pts

Discussion 2 · Creating Your Portfolio

I dual-licensed this portfolio: the writing under Creative Commons Attribution 4.0, the code under MIT. Both permit broad reuse with attribution, which is the one thing I do care about, and both match the open knowledge values at the center of Learning Design and Technology.

The license decision

CC BY 4.0

Chosen

Reuse freely, including commercially, as long as you attribute me. The academic standard for open scholarship (PLOS, OpenStax, MIT OpenCourseWare).

CC BY-NC

Too restrictive

Blocks commercial reuse. But the most useful learning artifacts I have used live in paid workplace training, professional development, and books.

CC BY-SA

Workable, but viral

Forces every derivative to share alike, which complicates mixing my work with materials under other licenses.

Two artifacts, two licenses

The writing

CC BY 4.0

Frameworks, analyses, and lesson content. Quote, remix, and build on it with attribution.

The code

MIT

The software that renders the site (app/, tools/). Reuse with attribution.

Full rationale

I licensed this portfolio under Creative Commons Attribution 4.0 because the work is intended to be a learning artifact. It should be useful to other students, instructors, and collaborators who can quote, remix, and build on it as long as they attribute me. CC BY 4.0 is the academic standard for openly licensed scholarship, used by PLOS, OpenStax, MIT OpenCourseWare, Wikipedia text, and the broader open knowledge movement. As a field, we want learning artifacts to circulate, get adapted to new contexts, and serve students who could not otherwise access the material; restrictive licensing works against that mission.

I considered the NonCommercial (CC BY-NC) and ShareAlike (CC BY-SA) variants. NC felt overprotective. The most useful learning artifacts I have personally encountered have been freely reusable in commercial contexts such as workplace training, professional development, and books. SA would have been workable, but the viral license requirement complicates downstream reuse for instructors who want to mix my work with their existing materials under different licenses. CC BY is the most permissive choice that still preserves attribution.

The site's code is separately licensed under MIT. The dual-license is intentional: written work, frameworks, and analyses are CC BY 4.0; the software that renders them is MIT. Both permit broad reuse with attribution; both reflect the same open knowledge stance applied to different kinds of artifact.

Unit 02

Unit 2 · Behaviorism & Gagne's Nine Events

Assignment · Applying Behaviorism and Gagne's Nine Events Lesson Plan Outline · 110 pts

Discussion · Behaviorism

01 · Overview

Behaviorism treats the observable, measurable relationship between a stimulus and a response as the unit of study. Internal mental states are bracketed. What matters is what can be seen, counted, and reinforced. The lineage runs about a century.

Portrait of Thorndike

1898

Thorndike

Law of Effect: satisfying consequences make a behavior repeat.

Portrait of Pavlov

1901

Pavlov

Classical conditioning: a neutral cue comes to trigger a response.

Portrait of Watson

1913

Watson

Names the field; study only what can be observed.

Portrait of Skinner

1938

Skinner

Operant conditioning; consequences shape voluntary behavior.

Portrait of Bandura

1961

Bandura

Social learning; the bridge toward cognitivism.

Portraits, grayscale-treated: Pavlov (U.S. National Library of Medicine, public domain); Watson and Thorndike (public domain); Skinner (Wikimedia Commons, CC BY 3.0); Bandura (Wikimedia Commons, CC BY-SA 4.0).

If behavior is shaped by consequences, then instruction is the deliberate engineering of those consequences.

AntecedentThe login screenBehaviorReach for the managerConsequenceAutofill, green meterreinforces the behavior
The three-term contingency (Skinner, 1953)

02 · Implications for instructional design

Observable, measurable objectives

Targets written in performance terms: what the learner does, under what conditions, to what standard. Mager (1962) codified this.

Stimulus, response, reinforcement

Lessons sequence around contingencies. Correct responses get reinforced; incorrect ones get immediate correction.

Shaping by approximation

Complex skills broken into smaller behaviors, reinforced step by step. The demonstrate, guide, release progression descends from this.

Immediate, contingent feedback

Reinforcement decays with delay. Designs that close the loop in seconds beat ones that close it in days.

Mastery before progression

Bloom (1968) built Learning for Mastery on this. No advancing until the current skill is held.

03 · Strengths and limits in my context

My context is Digital Foundations, the first module of my Getting Ready to Work with AI pathway. It teaches working adults the device, account, and data basics that have to be in place before any AI training can stick. A lot of that groundwork is behavior: set up a password manager, turn on two-factor authentication, lock a screen, back up files. The reinforcement is often built into the tools, so the payoff is immediate and the habit is shaped step by step.

Strengths

  • Builds the skills layer of digital competence, where clear steps and fast feedback fit.
  • Makes security habits automatic, so they hold up under time pressure and low confidence.
  • Tools deliver feedback with almost no delay, the strongest kind of reinforcement.
  • Maps onto a demonstrate, guide, practice progression on the learner's own device.

Limits

  • Builds the behavior, not the understanding behind it. Reuse can fail the moment a threat looks new.
  • Weak for judgment under uncertainty, like deciding if an unfamiliar email or app is safe.
  • Treats the learner as a responder, not a sense-maker building a model of risk.
  • The strongest reinforcers live in the tools, so a broken setup can break the feedback loop.

The honest summary: behaviorism builds the skill layer of Digital Foundations cleanly, but not the judgment layer. I use it for the hands-on setup and bring in richer theories for the reasoning about risk that comes later in the pathway.

References
  • Bloom, B. S. (1968). Learning for mastery. Evaluation Comment, 1(2).
  • Ertmer, P. A., & Newby, T. J. (1993). Behaviorism, cognitivism, constructivism. Performance Improvement Quarterly, 6(4).
  • Ferster, C. B., & Skinner, B. F. (1957). Schedules of reinforcement. Appleton-Century-Crofts.
  • Mager, R. F. (1962). Preparing instructional objectives. Fearon.
  • Skinner, B. F. (1953). Science and human behavior. Macmillan.
  • Skinner, B. F. (1968). The technology of teaching. Appleton-Century-Crofts.
  • Thorndike, E. L. (1898). Animal intelligence. Psychological Review Monograph Supplements, 2(4).
  • Watson, J. B. (1913). Psychology as the behaviorist views it. Psychological Review, 20(2).

Lesson plan outline · Behaviorism + Gagne's Nine Events

Subject

Setting up and using a password manager. The first hands-on lesson in Digital Foundations. The skill is procedural and easy to observe, which makes it a clean fit for behaviorism: the goal is a behavior I can prompt, reinforce, and check. My background is in cybersecurity, so I know the content and where people get stuck.

The objective · Mager ABCD

Audience
A working adult new to password managers.
Behavior
Install a manager, generate one strong unique password, save a real login, and sign in with autofill.
Condition
On their own device, following a guided walkthrough.
Degree
Three real logins saved, one new password created, and one successful autofill sign-in.

Gain attention · live

The lesson opens with this. The learner types a password and watches the crack-time react. Try it.

Type to see how long it would take to crack.

Rough estimate (offline guessing at ten billion tries a second). Your input stays in your browser and is never sent anywhere. This is the lesson's attention hook running live: you act, it responds, the meter reinforces.

Scenario · the four quadrants of operant conditioning

The behavior I want: when a learner hits a login or sign-up screen, they reach for the manager to generate and save a strong unique password instead of reusing one. The stimulus is the login screen and the generate-password button. I use all four operant quadrants to build it and keep it (Stangor & Walinga, 2014; Chin, 2011).

Strengthens the habit

Positive reinforcement

Save or generate a password and the strength meter turns green, a saved message appears, and autofill signs them in fast next time.

Negative reinforcement

The weak-or-reused warning disappears once it is fixed, and the stress of remembering passwords is gone.

Weakens the habit

Positive punishment

A reused or weak password gets a red flag that it showed up in known breaches, discouraging the old habit.

Negative punishment

Autofill will not work for accounts never saved, so skipping the manager costs the convenience they now like.

Because it is a chain, I shape it in order: save one password, then generate a new one, then use autofill, reinforcing each step before the next. As the tool gets used day to day, the reinforcement moves from constant to occasional, which is what makes the habit stick.

Gagne's Nine Events of Instruction

1

Gain attention

A live 'how long to crack your password?' tool. The estimate jumps from instant to centuries. A real reason to care.

2

Inform objectives

By the end: install a manager, create and save one strong password, sign in with autofill (Mager, 1962).

3

Stimulate recall

Ask where their passwords live now. Naming the old habit surfaces the behavior the new one replaces.

4

Present content

A captioned video plus transcript. Plain words first: a password manager is a locked notebook your apps can read.

5

Provide guidance

A walkthrough on the learner's own device. Branch by skill, not learning styles (Pashler et al., 2008). Captions and transcript (CAST, 2018).

6

Elicit performance

Install the tool, save three real logins, create one new strong password, all on their own device.

7

Provide feedback

Mostly built into the tool: strength meter, saved message, working autofill. An end-of-lesson check catches misses.

8

Assess performance

A task, not a quiz: a vault screenshot with three logins and one created password, plus one autofill sign-in (Bloom, 1968).

9

Retention and transfer

The logins feed the one-page device map reused later. Then do the same on work and bank accounts this week.

Reflection

Behaviorism fits because the target is a clear, observable behavior with a fast feedback loop. I pick one behavior, find the cue, and set up immediate consequences across the four quadrants so the good habit grows and the old one fades (Skinner, 1953; Stangor & Walinga, 2014). Small reinforced steps, then a shift from constant to occasional reinforcement, make it last. Gagne's nine events give that core an order and add the feedback and transfer steps behaviorism leaves out (DeBell, 2019; Gagne et al., 2005). Where it stops is the understanding behind the behavior. A learner can finish every step without knowing why reuse is risky, so I pair the action with a short reason and a real-account transfer task, and save the deeper reasoning for the cognitivist work later in the pathway.

References
  • Bloom, B. S. (1968). Learning for mastery. Evaluation Comment, 1(2).
  • CAST. (2018). Universal Design for Learning guidelines (version 2.2). https://udlguidelines.cast.org
  • Chin, L. (2011). The four quadrants of operant conditioning [Infographic]. Flickr. CC BY-NC-ND 2.0.
  • DeBell, A. (2019, December 16). How to use Gagne's nine events of instruction. Water Bear Learning.
  • Gagne, R. M., Wager, W. W., Golas, K. C., & Keller, J. M. (2005). Principles of instructional design (5th ed.). Wadsworth/Thomson Learning.
  • Mager, R. F. (1962). Preparing instructional objectives. Fearon.
  • Pashler, H., McDaniel, M., Rohrer, D., & Bjork, R. (2008). Learning styles: Concepts and evidence. Psychological Science in the Public Interest, 9(3).
  • Skinner, B. F. (1953). Science and human behavior. Macmillan.
  • Stangor, C., & Walinga, J. (2014). Introduction to psychology (1st Canadian ed.). BCcampus.

Unit 03

Unit 3 · Cognitivism

Discussion + quiz only

Discussion · Cognitivism

01 · Overview

Cognitivism rose in the late 1950s as psychologists rejected behaviorism's refusal to look inside the black box. They argued that internal mental processes are real and can be studied: attention, memory, schema building, and problem solving (Bates, 2022; Kimmons, 2022). The through-line for teaching is that learning is the active construction and reorganization of knowledge in memory. So instruction has to respect how attention and working memory actually work (McLeod, 2024).

1956

George Miller

Working memory is small. Roughly seven chunks at once is the famous limit.

1968

Atkinson & Shiffrin

The multi-store model: sensory, working, and long-term memory as a pipeline.

1970s

Jean Piaget

Stages of cognitive development; learners build and reorganize schema.

1988

John Sweller

Cognitive Load Theory: split load into intrinsic, extraneous, and germane.

2001

Richard Mayer

Cognitive theory of multimedia learning; principles that manage load.

A timeline of the people, not their portraits. Public-domain photos of these researchers are not reliably available, so the page names them instead of decorating with images.

If learning is the work of a limited working memory, then instruction is the management of that load.

SensoryMilliseconds, raw inputWorkingAbout 7 chunks, ~20 secLong-termDurable schemaattentionrehearsal · encodingretrievallostlost
Atkinson & Shiffrin's multi-store memory model (1968)

02 · Implications for instructional design

Cognitivism puts cognitive load at the center. The job is to keep intrinsic load manageable, cut extraneous load, and support the germane load that builds schema (Sweller, 1988; McGraw-Hill Canada, 2019). That points at a handful of concrete moves.

Chunk and segment

Break content into learner-paced pieces so working memory is never asked to hold the whole thing at once.

Activate prior knowledge

Connect the new idea to what the learner already has, so it lands in an existing schema instead of floating free.

Worked examples

Show a full solved case before asking for independent practice. It lowers load while the schema is still forming.

Signaling

Cue what matters with headings, highlights, and named UI elements so attention goes to the right place.

Modality and coherence

Let words and pictures share the load instead of competing, and strip out anything extraneous (Mayer, 2001).

The goal shifts from producing a behavior to building durable understanding that transfers to a new situation.

Try it · feel the limit · round 1 of 3

Remember a 5-digit sequence.

Round scores:

Working memory holds roughly seven chunks, plus or minus two (Miller, 1956). The 9-digit round is where most people feel the ceiling. This is the limit every chunking, signaling, and worked-example move in cognitivism is built to manage.

03 · Strengths and limits in my context

My context is Digital Foundations, the device, account, and data module that working adults need before any AI training. Cognitivism explains why these beginners stall. A security task stacks new jargon on shaky prior knowledge, and working memory overloads. It also gives me the levers and targets the understanding that behaviorism misses.

Strengths

  • Explains the overload I see in beginners and tells me to chunk the password-manager setup.
  • Names concepts in plain language first, so a schema forms before the jargon arrives.
  • Builds a mental model of risk that transfers to threats the learner has not seen before.
  • Signaling points attention at what matters on a busy screen.

Limits

  • Internal processes are harder to observe and measure than behaviors, so assessment is trickier.
  • It says little about motivation or the social and affective side of learning.
  • Working-memory capacity varies across my learners, so manage the load is a moving target.
  • It needs behaviorism for the hands-on habit and richer theories for the social layer.

04 · Cognitive-load analysis of a real instructional material

The material

Bitwarden · Getting started with the web app

bitwarden.com/help/getting-started-webvault

A roughly 2,000-word how-to that walks a new user through setting up a password vault: creating folders, adding logins, generating passwords, importing data, and turning on two-step login. It alternates concise numbered steps with captioned screenshots and tip callouts under headings like First steps and Secure your vault.

What it does well · segmenting + signaling

Each task (folders, then logins, then generation, then two-factor) is a discrete chunk, so working memory is never asked to hold the whole process at once. That is exactly what Cognitive Load Theory recommends for novices (Sweller, 1988). The tip boxes and named icons signal what matters, which lowers extraneous load.

Where it slips · redundancy + coherence

A few navigation paths are described in wordier prose than the screenshot beside them needs. The text and the image compete to carry the same where to click information, which adds load instead of sharing it (Mayer, 2001).

How I would fix it: trim those steps to a single cue and let the screenshot carry the spatial where to click information. That applies the modality and redundancy principles so the image and the words share the load instead of competing for it (Mayer, 2001).

References
  • Atkinson, R. C., & Shiffrin, R. M. (1968). Human memory: A proposed system and its control processes. In K. W. Spence & J. T. Spence (Eds.), The psychology of learning and motivation (Vol. 2). Academic Press.
  • Bates, T. (2022). Teaching in a digital age (3rd ed.). Tony Bates Associates Ltd.
  • Bitwarden. (n.d.). Getting started with the web app. https://bitwarden.com/help/getting-started-webvault/
  • Kimmons, R. (2022). Educational research across multiple paradigms. EdTech Books.
  • Mayer, R. E. (2001). Multimedia learning. Cambridge University Press.
  • McGraw-Hill Canada. (2019, April 16). Richard Mayer's cognitive theory of multimedia learning.
  • McLeod, S. (2024, January 24). Piaget's theory and stages of cognitive development. Simply Psychology.
  • Miller, G. A. (1956). The magical number seven, plus or minus two. Psychological Review, 63(2).
  • Sweller, J. (1988). Cognitive load during problem solving: Effects on learning. Cognitive Science, 12(2).

Unit 04

Unit 4 · Constructivism

Assignment · Constructivism Learning Scenario · 110 pts

Discussion · Constructivism

01 · Overview

Constructivism treats learning as the active construction of meaning from experience. The learner is not a container the teacher fills, but a builder who uses prior knowledge to make sense of new input (Bates, 2022; Piaget, 1973). The movement has two close cousins. Cognitive constructivism, rooted in Piaget, focuses on what happens inside the head as schema get built and reorganized. Social constructivism, rooted in Vygotsky, says the building happens between people first and inside the head second (Vygotsky, 1978; Nickerson, 2024).

1936

Jean Piaget

Cognitive constructivism. Learners build and reorganize schema in stages, through assimilation and accommodation.

1934

Lev Vygotsky

Social constructivism. Learning happens in the Zone of Proximal Development with a more knowledgeable other.

1960

Jerome Bruner

Spiral curriculum. Move from action to image to symbol, then revisit each idea at greater depth.

1976

Wood, Bruner, Ross

Names scaffolding. The temporary support a tutor gives, then removes as the learner takes over.

1987

John Keller

ARCS model of motivation. Attention, relevance, confidence, satisfaction. Engagement is part of the design, not a hope.

A timeline of the people, not their portraits. Public-domain photos of these researchers are not reliably available, so the page names them instead of decorating with images.

What a child can do with help today, she can do alone tomorrow.

Vygotsky, 1978
Out of reach (for now)Zone of Proximal Developmentwhat they can do with guidanceCan do aloneindependent skillscaffolding
Vygotsky's Zone of Proximal Development (Vygotsky, 1978; Wood et al., 1976)

02 · Implications for instructional design

Constructivism shifts the design job from delivering content to engineering experiences. The learner has to do the work that builds the knowledge, and the design has to set up the conditions for that work to happen (Egbert & Roe, 2021).

Active knowledge construction

Replace passive reading with tasks the learner actually performs. The artifact they produce is the evidence the schema is forming.

Scaffold, then fade

Provide worked examples, prompts, and templates while the skill is new. Pull them away as the learner takes over (Wood et al., 1976).

Target the ZPD

Aim each task above independent ability but inside reach with help. Too easy and nothing is built; too hard and the learner stalls.

Social and dialogic learning

Pair learners, run reciprocal teaching, hold structured discussion. Knowledge is constructed between people first (Vygotsky, 1978; Gonzalez, 2014).

Anchored and situated learning

Set tasks in the real context the learner will use them in. Decontextualized practice does not transfer (Kurt, 2021).

Motivation by design (ARCS)

Plan for attention, relevance, confidence, and satisfaction. Engagement is a design variable, not a personality trait (Keller, 1987; Pappas, 2015).

The shift is from telling to setting up. The teacher becomes a coach who tunes the support up or down depending on what the learner can already do.

03 · Strengths and limits in my context

My context is Digital Foundations, the device, account, and data module for working adults who need to be ready before any AI training. Constructivism fits well because security skills are built by use. A learner who installs a password manager on her own laptop, saves three real logins, and signs in with autofill builds a working schema that a video alone cannot give her. The ZPD frame also tells me where to set the bar: just above the current habit, with a guide nearby.

Strengths

  • Tasks happen on the learner's real device with her real accounts, so the schema is built where it will be used.
  • Scaffolding fits the wide range of starting points adult learners bring without locking everyone to the same path.
  • Social learning lets a confident peer or coach handle the in-the-moment questions that a static lesson cannot.
  • The ZPD gives me a clear test for task difficulty: not too easy, not too hard, doable with help.

Limits

  • Pure discovery is slow and risky for security work, where a wrong setup can leak data. I keep tight guardrails on the core procedural steps.
  • Social construction needs other learners or a guide. An asynchronous solo learner gets less of this and needs other supports.
  • Assessment is harder than for behaviorism. Authentic tasks take longer to grade and need a clear rubric to stay fair.
  • It needs behaviorism for the habit layer and cognitivism for the cognitive load work. Constructivism is the frame, not the whole toolkit.

The honest summary: constructivism is the right frame for the judgment and confidence work in Digital Foundations, sitting on top of the behaviorist habit layer and the cognitivist load management. It tells me to build experiences, not just lessons.

References
  • Bates, T. (2022). Teaching in a digital age (3rd ed.). Tony Bates Associates Ltd.
  • Bruner, J. S. (1960). The process of education. Harvard University Press.
  • Bruner, J. S. (1966). Toward a theory of instruction. Harvard University Press.
  • Egbert, J., & Roe, M. F. (2021). Theoretical models for teaching and research. Washington State University Press.
  • Gonzalez, J. (2014). The reciprocal learning strategy [Video]. Cult of Pedagogy.
  • Keller, J. M. (1987). Development and use of the ARCS model of instructional design. Journal of Instructional Development, 10(3), 2–10.
  • Kurt, S. (2021, May 17). Anchored instruction. Educational Technology.
  • Nickerson, C. (2024, January 24). Social constructivism. Simply Psychology.
  • Pappas, C. (2015, July 6). Keller's ARCS model of motivation. eLearning Industry.
  • Piaget, J. (1973). To understand is to invent: The future of education. Grossman.
  • Vygotsky, L. S. (1978). Mind in society: The development of higher psychological processes (M. Cole, V. John-Steiner, S. Scribner, & E. Souberman, Eds.). Harvard University Press.
  • Wood, D., Bruner, J. S., & Ross, G. (1976). The role of tutoring in problem solving. Journal of Child Psychology and Psychiatry, 17(2), 89–100.

Unit 05

Unit 5 · Connectivism & Personal Learning Networks

Assignment · PLN Selection and Professional Learning Plan · 110 pts

Content forthcoming. Added as I complete this unit.

Unit 06

Unit 6 · Adult Learning & Andragogy

Discussion + quiz only

Content forthcoming. Added as I complete this unit.

Unit 07

Unit 7 · Learner Motivation & Self-Regulation

Discussion + quiz only

Content forthcoming. Added as I complete this unit.

Unit 08

Unit 8 · Synthesis & Course Reflection

Assignment · Portfolio Check and Course Reflection · 180 pts

Content forthcoming. Added as I complete this unit.